Perhaps “review” is the wrong word… Game Ode, is a bit more proper.
Oh, Rogue Legacy. So far, you are my game of the year. In the past two weeks I have already clocked more hours than I Bioshock Infinite and Dishonored combined. You are video game crack rock. The satisfying sounds, the feedback, the leveling up. The familiarity of the levels once you start playing, but still know that it’s ultimately random and you still have to explore even if there are patterns. The hope that you can find a good character to charge the castle with. The great character designs. The music, the jukebox, the 4 different areas. The tough decisions (seriously, please, can’t I just mix and match a few more runes? PLEASE???) I never feel like I won’t beat the game, because even if something is hard now, it won’t be after I level up and get a few more attributes leveled. Some things are confusing (what’s better, health or armor?) But in general, I love you.
I really look forward to trying Spelunky. I haven’t been a fan of so called “rogue-like” games, or rather the overabundance of them. It seems to be a trend I’m annoyed with. Some games seem to me, almost a little too loosely using the term. Others are at least a bit more in the vein that I can let slide: FTL, Spelunky, Rogue Legacy… I haven’t played FTL, but from the screens it certainly *seems* rogue-like to me. Anyways, Rogue Legacy, you rule, and I am addicted to you, and I cannot stop playing, because I just want to kick the main boss’s ass, ASAP!
There are all sorts of little achievements that the hardcore cheevers can go for. I’m not such a person, but I can appreciate it. I love the creativity and humor in the game, even if some of it is a bit facile and juvenile now and then. It’s still a blast. I have to agree with a few others that the platforms that extend are kind of a pain in the ass sometimes, especially when you have spikes. I’ve gotten to the point I don’t even bother with them if I have a stretch of spikes and platforms and I have a lot of health, I just go take the damage.
There are plenty of options and ways to play. One frustrating thing is that some of the secret/special chests require certain types of characters or weapons and it is quite rare that I’ve been fortunate enough to have the right type of ability to get ahold of those chests (I mean, in particular, the “challenge” chests). The other thing I’m not so sure about is the knife-throwing game. I never do that well at it. Maybe I’m not supposed to. And that damn elf. That greedy bastard elf. Supposedly 1/3 of the time I should be getting a chest, but I have only gotten it a few times and I am definitely over 100 in generation (even 200?), which means I have super rarely ever gotten it (granted, not all playthroughs have had me see the elf, but it is still nowhere near 1/3 of the time).
Would I recommend Rogue Legacy?