Graffiti Royale/BoardGASM – Unity3D

So, I started to do my Unity3D object placements, building the formal structures up from Tiles->Surfaces->Locations->(City Board (5×4) | Sketchbook (2×3))
Added Pawns (just 4, I have a few more to add, character wise)  This is just mockup art, tried to get a variety, men, women, people of color, etc…
Basically just black/white and then will tint the pawns the color of the specific player using the pawn renderer.

No graphics for the locations (no names at this point, either – in this version – though the long term design docs have banks, cop shops, donut shops, piers, warehouses, skyscrapers, mailboxes, etc…)  I just have a flat color indicating the difficulty level of the zone and the place for teh tiles to go, since, for basic testing mechanics, that’s the important part for mechanics testing.

I’ll have to implement the shop (will be upper right above the sketch book) and a scoreboard (physical game would have a track, but for testing in Unity, just a small display of each player and their score, above the shop, probably).

Once those locations are added, I’ll have to dig into generating the tiles.  I have some already made up, IIRC.  May have to rescale them, we’ll see.

Finally will need to setup the dice mechanic.  I’m not going to worry about powerups or goals at this point, just the basic components, then see what simple placement and purchase and scoring rules work out to be.  Once those are generally worked out, I can add more, but KISS.

So… Without further ado…

It looks pretty shit, but that’s ok, cuz this is prototyping yaaaaaay. LOL.

 

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