On where I realize I should prototype small mechanics individually in a larger game design.

It’s been a while again, eh?  This is the first weekend I had where I have not had mandatory Overtime in … 9 months?  A full weekend, what to do?

A few game design ideas came into my head, one a new thing, and one just pondering about my graffiti game.

1) Movement/Programming game based around hacking.  I have a hacking game concept that I wasn’t sure how to proceed, but I think it might be interesting to have it be a path laying game, where you play hex pieces that have paths/routes between nodes.  All on a sort of original Pandemic board – that “cyber” light on black screen look.  You could have number tokens that indicate things like number of pieces to play or how many rotation steps to perform of an already existing node (in that sense I could see it be a little like “Droplitz” and old X-Box 360 game.  Anyways just thinking of that sort of mechanic.  I’m interested in the concept of programming games, but not quite sure how I want to implement one yet.

2) Graffiti game.  Mostly thinking about what I need to do with what I have, instead of fretting about getting a big board or pieces.  And this is going to seem the most obvious, but… Prototype play small subsets of the game in chunks.  Like – I have an idea for a market mechanism.  JUST DO IT.

Now that I have time to do so, I Just need to play it out, not hard at all.  I don’t need to print pieces as I’ve got the pieces already made.  I can get a basic market mechanic going and then see if it feels right, then integrate with movement/piece playing mechanics, etc…  So prototype that out tonight is my goal 🙂

 

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