Continually phoning it in… Also: Steamworld Dig

So – as you can see it’s been a while, I kinda gave up on the brute force thing.  Just bored, and didn’t really see the point.  This is a hobby, not a job.  If I’m not having fun, why do it?

But I did finally hit some code last time for the first time in ages.  Basically just taking my Corvax ship from Killing Horizon and doing some simple asteroid style movement, nothing fancy, still not sure what I may end up doing with it.

But honestly – I’ve been gaming again for the first time in ages, so I’m just letting myself enjoy that.

And right now – that means:

  1. Nex Machina
  2. Downwell
  3. Age of Wonders
  4. Steamworld Dig

All on PC.  I kept seeing rave reviews for Steamworld, and was hesitant, but godDAMN is it scratching the roguelike platformer itch of Spelunky & Rogue Legacy for me.

Nex Machina is so amazin, arcade 360/arena overhead shooter (a la Robotron).  So satisfying.  On the last boss…

Downwell also a fun – quick hit of a game.

AoW – only did a little/few hours so far.  Enjoying it.  It has a Summon Dire Penguins Spell.  Can’t argue against that!

 

Brute forcing a naive depth first path traversal

Because instead of applying for a job that I think fits with my needs, I somehow need to prove to myself that I can do this thing instead.  Because I want evidence to myself that I’m capable, a confidence building exercise, I guess…

Without reading, without quora, or wikipedia explaining to me, I want to know if I can resolve this problem on my own with the very little understanding I have.  As I said, it’s naive, and I know this is a “solved problem” but it’s solved because it’s easy.

I guess this is me proving to myself that I can tackle a topic I find interesting related to game design and use my brain power to do this on my own with as minimal research as possible.

Ordinarily I’d just look it up, I’m not a fool, trying to do something when there’s plenty of knowledge and answers out there without using the resources you have is a stubborn folly for any reason besides evidence of ones capabilities.  So I’m trying to think this through in my own messy fashion.  I think I should have a solution within a few hours (ho boy, putting a time limit to something I have no frame of reference for time, is gonna be interesting to see).

I think I have an interesting and fairly accurate approach to an algorithm and I think optimization can be had by asking why certain operations I’m doing to arrive at this solution are done in that way and not another.  In this case… literal edge cases LOL.

Twitch, Physical Prototypin n more

For the holiday (gobble gobble) I had a decent time.

Played Five Tribes w/my Roomie.  I forget how much I love that game.  It’s just so… good.  Not too complex, but plenty of “interesting decisions” as it were.

Speaking of Sid Meier (or was that Wil Wright?).. Anyways, Steam Sale – picked up Civ 5, Biohazard 4… and a few other titles that looked good.

Started streaming on Twitch a little small streams to test for now.  nothing fancy, just me being me over the gameplay while playing.  Still getting the hang of it.

In the meantime, I grabbed my printed pieces for graffiti royale and glued one sheet to board, and cut that out, need to finish cutting the tiles.  ugh, so hard to do a nice proper clean cut job on foam core w/o util knife.  But it’s finally a start on a physical prototype for playtesting.  Woot!